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Iain Gillespie
Iain Gillespie
Lead Environment Artist at The Chinese Room
Brighton, United Kingdom

Summary

With nearly fifteen years in video games, Iain has shipped many game titles. From the most recent award-winning narrative horror game, Still Wakes The Deep, to web games for bands like Blink-182 and Keane, he has turned his hand to most art roles within games. Iain is currently the Environment Art Lead at The Chinese Room.

Skills

3D ModelingDigital SculptingConcept ArtRendering3D AnimationDrawingSubstance Material CreationTexturingUnityUnrealMentoring

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
HardMesh
HardMesh
Arnold
Arnold
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Premiere
Premiere
Unity
Unity
Flash
Flash
After Effects
After Effects
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Still Wakes The Deep
    • Year
      2024
    • Role
      Lead Environment Artist
    • Company
      The Chinese Room
    • Video Game
      Little Orpheus
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      The Chinese Room
    • Video Game
      Worlds Adrift
    • Year
      2018
    • Role
      3D Artist and Concept Artist
    • Company
      Bossastudios
    • Video Game
      I am Bread
    • Year
      2015
    • Role
      3D Artist, Marketing Artist
    • Company
      Bossa Studios
    • Video Game
      Cake Please
    • Year
      2013
    • Role
      Lead Artist
    • Company
      PLA Studios
    • Video Game
      Eternal Descent: Heavy Metal Heroes
    • Year
      2013
    • Role
      Lead Artist
    • Company
      PLA Studios

Experience

  • Lead Environment Artist at The Chinese Room
    Brighton, GB
    July 2020 - Present

    As the Lead Environment Artist, I maintained and adapted the art pipeline for Still Wakes The Deep, while managing, at times, up to 11 artists. Working on Still Wakes The Deep was a new and exciting challenge as I'd not worked on a game like this before, but it was also a dream project for me as a big fan of the genre. It definitely helped to motivate me even more and I was able to grow in confidence as a manager.

  • Senior Environment Artist at The Chinese Room
    Brighton, GB
    April 2019 - July 2020

    As a Senior Artist at The Chinese Room, I worked on several levels of Little Orpheus. I created assets and compositions, and worked very closely with Level Designers.

    I then moved onto Still Wakes The Deep, where I took charge of setting up the art pipeline for a new game, with a new engine. This led to me being promoted to Lead Environment Artist.

  • Senior Artist at Bossa Studios
    London
    April 2018 - March 2019

  • 3D Generalist / Game Artist at Bossa Studios
    London
    May 2014 - April 2018

    In my role as a Video Game Artist, much of my time is spent as a 3D Generalist. I work on multiple aspects of games production such as modelling, texturing, animation and VFX. In Worlds Adrift I created and maintain the procedural art pipeline for weapons and machinery in Worlds Adrift. In addition to my work in 3D, I also produce concept art, key art, and screenshots for marketing purposes.

    In addition to creating art, I also mentor the other artists in Maya, Zbrush, and Photoshop, as well as introducing Substance Painter to the Bossa Art pipeline

  • Artist / Lead Artist at PLA Studios
    London
    April 2011 - May 2014

    As the studio’s first artist I was responsible for creating everything from the studio’s branding and game concepts to finished products. This includes 3D modelling, texturing, animation and Unity integration. As the studio expanded, I lead and managed a small team of freelance artists. The studio mainly created advergames including the iOS games Eternal Descent: Heavy Metal Heroes and Hip Hop Hen.

  • Freelance Digital Artist and Compositor at Beryl Productions
    Cardiff, United Kingdom
    November 2009 - March 2011

    Responsible for creating 3D models, compositing digital clean up and matte painting for a number of Charmin commercials. Lead compositor for commercials, supervising a number of digital artists and teaching After Effects to new employees.

  • Freelance 2D/3D Artist and Animator at Holbrooks Films
    Cardiff, United Kingdom
    November 2008 - June 2010

    Animated After Effects motion graphics commercials for Natwest and Virgin Media. Contributed concepts for a number of pitches. Created 3D models and animated scenes for festival short Bren Hestlyn, and Nike promotional video Nike, Better World.

  • Freelance Digital Artist at Thing1
    London, United Kingdom
    February 2009 - March 2009

    Collected and prepared image resources for an NHS Quit Smoking campaign

  • Freelance Animator/Compositor at Picasso Pictures
    London, United Kingdom
    December 2007 - January 2008

    Assisted Flash animation for the commercial Nicorette: Sticky Stuff. Animated titles and on-screen text using After Effects for the commercial FilmFour: Script to Screen.

  • 3D Artist at Gameworld Seven
    Haverfordwest, United Kingdom
    May 2007 - September 2007

    Modelled and textured a number of small assets. Created new textures for existing models. Textured a number of Levels in Maya and 3DS Max for PRISM: GUARD SHIELD.